Dev log

The dev log is a list of dated notes about real changes to Yila Mahjong, newest first. It started on 2026-07-15 with the first playable build.

What has changed in Yila Mahjong?

  1. Cleaner layouts on small phones

    Eight layout fixes so menus, messages and the score bar never overlap or get cut off, down to 320-pixel-wide phones.

    • fixes
    • phones
  2. Your own zen garden

    A garden of your own: spend earned coins on 8 ornaments at fixed prices, with no timers and no random pulls.

    • garden
    • progression
  3. Daily gifts, badges and a gentle goal

    A forgiving 7-day gift calendar, permanent badges, a collection book and a gentle "clear 3 boards today" goal.

    • progression
    • badges
  4. Gentler scoring and an all-time leaderboard

    A quiet speed bonus revealed at the end, generous stars that never punish hints, and scores the server works out itself.

    • scoring
    • leaderboard
  5. Flowers, Seasons and livelier play

    The tile set grew to 42 faces with four Flowers and four Seasons, plus a glowing selection, combo pops and vibration.

    • tiles
    • feel
  6. Smooth on phones

    The board is drawn once and reused between animation frames, plus a new door-opening intro that glides into the tiles.

    • performance
    • phones
  7. An Android test app

    The same game wrapped as an installable Android test app. It is a test build and is not on Google Play.

    • android
    • platforms
  8. A full check and five fixes

    A full check of the game and five fixes, including the daily streak coin bonus now being paid.

    • fixes
    • daily
  9. Three tile-face sets

    Three tile-face sets to choose from: Classic Brush, Dynasty (the game's own art) and Heritage (a public-domain set).

    • tiles
    • art
  10. Proper landscape play

    The boosters move to a side rail and boards spread sideways so tiles stay big.

    • layout
    • phones
  11. Levels that grow as you climb

    Campaign levels became stacked pyramids that grow taller, wider and more varied as you climb.

    • levels
    • campaign
  12. Tray mode, reworked

    Two of the same tile in the 4-slot tray now clear together, with new fly, pop and slide animations.

    • tray-mode
    • play
  13. Serene Mahjong becomes Yila Mahjong

    The game was renamed Yila Mahjong, with a new block-letter logo and an orange Level button. Tray mode appeared in its first form.

    • rename
    • tray-mode
  14. A bamboo door and a felt table

    Illustrated buttons and panels, a rich green mandala felt table, and a bamboo door that slides open when you play.

    • look
    • art
  15. The daily challenge arrives

    One secret board for everyone each day, with every posted run replayed by the server before it is ranked.

    • daily
    • leaderboard
  16. The first playable build

    A tile-matching game, a generator that only deals boards you can clear, the classic Turtle, Heart and S boards, and the first tile skins.

    • milestone
    • fairness